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Alex Kehayias on Functional Game Engine Design

LispNYC

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  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Alex Kehayias, CTO at Shareablee
  • Linked in the descriptionalexkehayias/chocolatier

Intermediate. Assumes working knowledge.

623 views4 years ago1 recommendation

Game developmentProgramming languagesUnity, Unreal and GodotBuilding a game engineLisp and Clojure

Alex Kehayias explores the challenges, benefits, and tradeoffs of building a game engine using a functional style in Clojure.

Functional Game Engine Design Alex Kehayias will be exploring the challenges of building a game engine using a (mostly!) functional style in Clojure/ClojureScript. github.com/alexkehayias/chocolatier. He has been actively working on it for over a year and has experimented with numerous approaches that have revealed many benefits and tradeoffs. We'll be seeing how to use data and functions to build a game and how to play nice with the imperative world. About the Presenter Alex Kehayias is the CTO at Shareablee and works on biggish data problems to help brands and publishers win the social web. Clojure and Python are his weapons of choice by day and by night. He is an active musician, tech community organizer (ClojureNYC), and helps mentor people learning to code. Twitter: @alexkehayias GitHub: github.com/alexkehayias

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1 person recommends this

What people say. Recommended for its practical insights into building game engines with functional programming paradigms.

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Alex Kehayias on Functional Game Engine Design with Clojure link to this video