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#unity#csharp#rust

Diving into the deep end with Rust/C# hybrid in game project by Martin Vilcans

Jfokus

12K subscribers • 4 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Martin Vilcans, CTO and co-founder of Resolution Games

Intermediate. Assumes working knowledge.

425 views4 years ago1 recommendation

Game developmentProgramming languagesRustC# and .NETUnity, Unreal and Godot

Martin Vilcans shares lessons learned from combining Rust with C# and the Unity game engine for a multiplayer VR game.

The Rust language lets you create software that is just as fast as if you wrote it in C or C++, just as safe as Java or C# and more robust than anything. Sounds like the perfect language for games! (Well, except for the robustness thing - what would games be without the occasional crash?) But what if your games studio is used to working with other tools? How do you start using Rust without changing everything? Can you combine the power of Rust with the familiarity of C# and the Unity game engine? At Resolution Games we set out to try just that in a physics based multiplayer action game. This talk is about what we learned. Martin Vilcans, Resolution Games Recorded at Jfokus 2022 in Stockholm 4th of may jfokus.se

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1 person recommends this

What people say. Recommended as an insightful talk on integrating Rust into an existing Unity and C# game development workflow.

u/ozkriffzemeroth · zocin r/rust • Recommends

On “Ultimechs - Multiplayer VR Game Made with Unity/C#/Rust - is Out!”

Considering that I'm trying to closely follow all the rust gamedev news, I'm surprised that I somehow managed to miss any materials about this project! If you haven't heard about it too, check out a couple of articles and a talk by /u/vilcans (CTO/co-founder of the Resolution Game studio): - <https://resolutiongames.com/blog/programming-a-vr-game-using-rust> - <https://resolutiongames.com/blog/calling-rust-from-c-in-unity> - <link to this video