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#seanbarrett#visualstudio#gamedevelopment
Making a game in Visual Studio from 1997 | Sean Barrett
Wookash Podcast
25K subscribers • 7 videos on Hallway
- Recommended by 1 person: 1 on Lobsters.
- Presented by Sean Barrett, game developer and creator of stb libraries
Intermediate. Assumes working knowledge.
101K views6 months ago1 recommendation
Game developmentHistory and cultureGame programmingRetro computingC++
Sean Barrett discusses retro game development, optimization strategies, and building a game using Visual Studio 97.
Sean Barrett Website:nothings.org/ Thief engine post: nothings.org/gamedev/thief_rendering.html Github: github.com/nothings Bluesky: bsky.app/profile/nothings.bsky.social X: x.com/nothings Youtube: youtube.com/user/silverspaceship/videos Wookash Podcast Show links: podcasters.spotify.com/pod/show/lukasz-sciga Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd Apple Podcasts: podcasts.apple.com/us/podcast/wookash-podcast/id1683109481 Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w RSS: anchor.fm/s/dd7643a4/podcast/rss X: x.com/wookash_podcast Chapters: Welcome Back! Let’s Jump Into Coding Which Space Are We In? STB vs OpenGL Vectors vs Coordinates Movement & Shooting Logic Optimization Strategies Guiding the Player One File Game? Long-Term Projects vs Short-Term Questions from the Audience Wrapping UpWhy it's here
1 person recommends thisWhat people say. Recommended for its fascinating look into retro game development workflows and Sean Barrett's programming insights.