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GDC The Data Building Pipeline of 'Overwatch'

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Advanced. Deep dive for people who know the field.

1.1K views3 years ago1 recommendation

Game developmentSystems programmingUnity, Unreal and GodotBuild systems and packaging

A GDC talk detailing the architecture and optimization of the asset and data building pipeline for Overwatch.

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1 person recommends this

What people say. Recommended as an aspirational example of high-performance asset pipelines and content build systems in AAA game development.

u/corysamain r/GraphicsProgramming • Recommends

On “Is Graphics Programming a Safe Career Path?”

…d CUDA * I occasionally do work on graphics (simulation rendering, image sensor processing) So, don’t just learn lighting models and render passes. Work on content pipelines that can process huge datasets across multiple machines so you can get to know high performance file and network operations. (asset pipeline is half of rendering, anyway!) * link to this video * https://pharr.org/matt/blog/2018/07/08/moana-island-pbrt-1 * https://zeux.io/2025/09/30/billions-of-triangles-in-minutes/ Learn CUDA and write * a GI light probe baker * a semi-competitive Ethereum Classic miner * a crappy ML framework Write a neural texture compressor in r/shaderslang/ The point being to do projects and learn skills…

u/corysamain r/GraphicsProgramming • Recommends

On “Graphics as a student (and portfolio) still relevant? May I get some hope, please?”

…ortant for people running GPU clusters and other servers in The Cloud. I'd recommend focusing on art pipeline with something like *The Data Building Pipeline of 'Overwatch'* as an *aspirational* goal. https://gdcvault.com/play/1024019/The-Data-Building-Pipeline-of https://media.gdcvault.com/gdc2017/Presentations/Clyde_David_TheDataBuilding.pdf link to this video Emphasis on *Aspirational*. Bizzard is a huge company and that pipeline required a huge investment. So, don't think you gotta match it 1:1 by yourself as a beginner :P Also, definitely dig into AI. Neural textures. Texture generation. Mesh generation. Asset styling. Subscribe to r/aigamedev/ ;) If you want to really impress a company, t…