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#demoscene#64kb#gameoptimization
How I made a shooter game in 64 KB
daivuk
3.5K subscribers • 1 video on Hallway
- Recommended by 1 person: 1 on Lobsters.
Intermediate. Assumes working knowledge.
221K views8 months ago1 recommendation
Game developmentSystems programmingGame programmingPerformance and optimization
daivuk explains the techniques used to fit textures, maps, models, audio, and code for a shooter game into 64 kilobytes.
1. Intro 2. Textures 3. Maps 4. Models & Animations 5. Audio 6. Code Optimization 7. Virtual Machine 8. Post Mortem References: QUOD game page: daivuk.itch.io/quod QUOD textures: daivuk.itch.io/quod-textures 64 KB demoscene: youtube.com/watch?v=Y3n3c_8Nn2Y&list=RDY3n3c_8Nn2Y&start_rad… 13k Javascript Quake demake: phoboslab.org/log/2021/09/q1k3-making-ofWhy it's here
1 person recommends thisWhat people say. Recommended as an impressive showcase of extreme optimization and demoscene techniques for game development.