Skip to content
0:00 / 0:00

#demoscene#64kb#gameoptimization

How I made a shooter game in 64 KB

daivuk

3.5K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 on Lobsters.

Intermediate. Assumes working knowledge.

221K views8 months ago1 recommendation

Game developmentSystems programmingGame programmingPerformance and optimization

daivuk explains the techniques used to fit textures, maps, models, audio, and code for a shooter game into 64 kilobytes.

1. Intro 2. Textures 3. Maps 4. Models & Animations 5. Audio 6. Code Optimization 7. Virtual Machine 8. Post Mortem References: QUOD game page: daivuk.itch.io/quod QUOD textures: daivuk.itch.io/quod-textures 64 KB demoscene: youtube.com/watch?v=Y3n3c_8Nn2Y&list=RDY3n3c_8Nn2Y&start_rad… 13k Javascript Quake demake: phoboslab.org/log/2021/09/q1k3-making-of

Why it's here

1 person recommends this

What people say. Recommended as an impressive showcase of extreme optimization and demoscene techniques for game development.

aminomon Lobsters • Recommends

How I made a shooter game in 64 KB