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Building games using Flame - Luan Nico & Renan C. Araújo | Flutter Europe

Flutter Europe

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  • Presented by Luan Nico and Renan C. Araújo
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Intermediate. Assumes working knowledge.

23K views6 years ago1 recommendation

Game developmentMobile developmentUnity, Unreal and GodotGame programming

Luan Nico and Renan C. Araújo introduce the Flame game engine for Flutter and demonstrate how to build a simple mobile game.

Flame is a minimalist Flutter game engine, built using a modular approach over the Flutter APIs to provide a complete set of out-of-the-way solutions for the common problems regarding game development. It contains modules for sprites, animations, game loop, component system, audio, input handling, common integrations, and much more. In this talk, we will learn a bit more about game development in general, why Flutter is a perfect fit for mobile games, how the basic concepts around game engines work and, finally, how to actually use Flame to create a simple mobile game, with some live coding. We will create a very simple game TBD, exploring some of the basic features of Flame, and you will leave the talk ready to start to deploy your creativity into code and have your game running in a matter of minutes. Speakers: Luan Nico & Renan C. Araújo (twitter.com/__caraujo__) **************************************************** Flutter Europe → fluttereurope.dev Follow us on Twitter → twitter.com/FlutterEurope Follow us on Facebook → facebook.com/fluttereurope All talks → youtube.com/playlist?list=PLSfIzlAv6WL20hw5KbyiEW5cxw8rkD6un **************************************************** Learn Flutter → flutter.dev

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Building games using Flame - Luan Nico & Renan C. Araújo | Flutter Europe