u/Still_Explorerin r/gameenginedevs • Recommends
On “What's the best way to make a custom 3D editor for a custom engine?”
…everything exists within the IMGUI DEMO https://github.com/ocornut/imgui/blob/master/imgui\_demo.cpp
Then to see some real world example, because a few parts might be a bit odd and you might not have a clear picture about how to represent them in GUI form.
• Youtuber Cherno used to make game engine tutorials at some point and integrated IMGUI [video
• There can be some other IMGUI EDITOR tutorials but I haven't checked for dozens of months
[video
• Same idea is that there are also some engines on Github with a lot of further details (try to locate the editor part and only how to render the GUIs -- not to get confused with each and every implementation).
https://github.com/to…