Unity DOTS vs Handbuilt: Sample Project
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- Recommended by 2 people: 1 on Hacker News and 1 in engineering communities.
- Presented by Nick Caston
- Linked in the descriptionUnityTechnologies/AngryBots_ECSntcaston/AngryGL
- May be out of date. Uploaded 6 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
686K views6 years ago2 recommendations
Game developmentGraphics and audioUnity, Unreal and GodotBuilding a game enginePerformance and optimization
Nick Caston compares the performance and development effort of a Unity ECS/DOTS sample project against a custom-built C++ and OpenGL clone.
Comparison between one of Unity's sample ECS/DOTS projects, and a "from scratch" cloned implementation using C++ and OpenGL. Bringing some data to the game engine discussions. Custom game engine vs Unity DOTS! Unity sample project repo: github.com/UnityTechnologies/AngryBots_ECS C++ clone source: github.com/ntcaston/AngryGL You can watch me live stream game development at twitch.tv/nickcaston OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide. "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere. The stylized “C++” logo is a trademark of the Standard C++ Foundation.Why it's here
2 people recommend thisWhat people say. Recommended as a practical comparison of the performance overhead and development trade-offs between commercial game engines and custom-built engines.
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