u/therealjtgillin r/gameenginedevs • Recommends
On “Is there progress in physics engines?”
Minimal coordinate physics engines are new-ish. This was popularized by Featherstone's multibody dynamics with. Mujoco is a physics engine that uses a minimal coordinate representation of its rigid bodies.
There was a GDC talk by the folks at Roblox describing an PGS and linear equation solver for long chains of equality and inequality constrained rigid bodies. See below.
link to this video
Catto also has a really good blog post on using graph coloring and SIMD to solve constraints. This technique is used by Bepu Physics.
Speaking of Bepu, they have a "tootbird" approach to finding pairs of contacting bodies. It's kind of a perturbative approach.
I'll add more as I think of them.