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115K subscribers • 2 videos on Hallway
Intermediate. Assumes working knowledge.
27K views2 years ago6 recommendations
Game developmentProgramming languagesSwiftUnity, Unreal and GodotMemory management
Miguel de Icaza discusses the history of C# in game engines and explains why Swift's reference counting is a superior alternative to garbage collection.
media.ccc.de/v/godotcon2023-57866-swift-godot-fixing-the-mul… In a previous life, Miguel worked tirelessly to get Unity and other game engines to adopt .NET as a runtime to execute their game code, as it blended beauty and speed. And he dreamed that one day the pauses introduced by the garbage collector could one day be solved, but after decades this dream seems further away with each passing day. Meanwhile, a language of equal beauty and ergonomics emerged without any of these downsides. This talk will discuss both the rationale of the Swift bindings for Godot, as well as a bold proposal to integrate Swift into Godot itself. Miguel de Icaza pretalx.c3voc.de/godotcon2023/talk/W89WUZ/ #godotcon2023 #TalksWhat people say. Recommended for its insights into the latency issues of garbage collection in game engines and the benefits of using Swift with Godot.
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