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#a-starsearch#dijkstra#pathfinding
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Beginner. No background in the topic needed.
1.3M views9 years ago2 recommendations
Computer scienceGame developmentAlgorithmsGame programming
Dr. Mike Pound explains the A* search algorithm, showing how it improves on Dijkstra's algorithm by using heuristics to find the shortest path.
Improving on Dijkstra, A* takes into account the direction of your goal. Dr Mike Pound explains. Correction: At 8min 38secs 'D' should, of course, be 14 not 12. This does not change the result. Dijkstra's Algorithm: youtu.be/GazC3A4OQTE How GPS Works: youtu.be/EUrU1y5is3Y facebook.com/computerphile twitter.com/computer_phile This video was filmed and edited by Sean Riley. Computer Science at the University of Nottingham: bit.ly/nottscomputer Computerphile is a sister project to Brady Haran's Numberphile. More at bradyharan.comWhat people say. Recommended as a gold standard explanation of pathfinding and graph traversal algorithms.
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