u/drunk_kronkin r/GraphicsProgramming • Recommends
On “How do games implement fading out meshes that block the camera?”
Sebastian Lague covers something like this. I think it's about the 5:30 mark: link to this video
#unity#csharp#proceduralgeneration
1.4M subscribers • 17 videos on Hallway
Beginner. No background in the topic needed.
919K views6 years ago1 recommendation
Game developmentGame programmingGame designC# and .NET
Sebastian Lague builds a game idea generator and develops a prototype game based on a prompt about ghosts and beekeeping.
I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little game based on a generated prompt about ghosts and beekeeping. You can try the idea generator online here: seblague.github.io/ideagenerator/ Project source: The Unity project is available to patrons of the channel, so if you'd like to get access (or simply support me in creating more videos), you can become a patron here: patreon.com/SebastianLague Music from filmmusic.io "Darkling", "Twisting", "Inspired", and "Beauty Flow" by Kevin MacLeod (incompetech.com) License: CC BY (creativecommons.org/licenses/by/4.0/)What people say. Linked as a reference for implementing fading out meshes that block the camera.
u/drunk_kronkin r/GraphicsProgramming • Recommends
On “How do games implement fading out meshes that block the camera?”