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#unity#csharp#proceduralgeneration

Coding Adventure: Game Idea Generator

Sebastian Lague

1.4M subscribers • 17 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Sebastian Lague
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

919K views6 years ago1 recommendation

Game developmentGame programmingGame designC# and .NET

Sebastian Lague builds a game idea generator and develops a prototype game based on a prompt about ghosts and beekeeping.

I created a little generator for coming up with (mostly terrible, but occasionally interesting) game ideas. I then tried making a little game based on a generated prompt about ghosts and beekeeping. You can try the idea generator online here: seblague.github.io/ideagenerator/ Project source: The Unity project is available to patrons of the channel, so if you'd like to get access (or simply support me in creating more videos), you can become a patron here: patreon.com/SebastianLague Music from filmmusic.io "Darkling", "Twisting", "Inspired", and "Beauty Flow" by Kevin MacLeod (incompetech.com) License: CC BY (creativecommons.org/licenses/by/4.0/)

Why it's here

1 person recommends this

What people say. Linked as a reference for implementing fading out meshes that block the camera.

u/drunk_kronkin r/GraphicsProgramming • Recommends

On “How do games implement fading out meshes that block the camera?”

Sebastian Lague covers something like this. I think it's about the 5:30 mark: link to this video