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#gameboyadvance#romdumping#audioprocessing

Dumping the ROM of a GBA game by crashing it

TheZZAZZGlitch

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  • Recommended by 2 people: 1 on Lobsters and 1 in engineering communities.
  • Presented by TheZZAZZGlitch
  • Linked in the descriptionzzazzdzz/zzazzdzz.github.io

Intermediate. Assumes working knowledge.

356K views2 years ago2 recommendations

SecurityHardwareReverse engineeringRetro computingEmbedded systems

TheZZAZZGlitch demonstrates how to dump a Game Boy Advance game's ROM by converting its crash sound back into binary data.

Turns out, the GBA crash sound is just the console playing its entire address space as sound data. If we have a clear recording, we can convert it back to actual bytes, thus dumping the RAM and ROM. Used source code is available at: github.com/zzazzdzz/zzazzdzz.github.io/tree/master/crashsoun… Note - this is hardly a ready-to-use solution, and requires a lot of tuning, depending on the source data format.

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2 people recommend this

What people say. Recommended as a fascinating and highly creative hardware hacking and reverse engineering project.

u/r_retrohacking_mod2in r/ReverseEngineering • Recommends

Dumping the ROM of a Game Boy Advance game by crashing it

wrylon Lobsters • Recommends

Dumping the ROM of a GBA game by crashing it