An introductory lecture covering the fundamental mathematics and background required for computer graphics.
Lecture 01: Preliminary background into some of the math associated with computer graphics.
Why it's here
3 people recommend this
What people say. Recommended as a solid lecture series for learning the basic fundamentals of computer graphics.
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u/legends2kin r/GraphicsProgramming • Recommends
On “Computer Graphics learning resources”
* Ken Joy's ECS 175 at UC Davis
* OpenGL-Tutorial.org
* WebGL Academy
* Learn Modern 3D Graphics Programming by Jason L. McKesson
* OGLDev
* WebGL Fundamentals
* WebGL 2 Fundamentals
More at my personal, curated list.
On “Graphics Programming Lecture Series Resources”
I don't know how familiar you are with the basics, but this lecture series gives a pretty good overview of some of the basic graphics fundamentals. I would also recommend learning from multiple sources simultaneously. I find the best resources are books, especially older ones; they teach the foundations that more modern rendering techniques are built upon.
Iwhar exactly do you want to learn - do you want to learn low level of how graphics hardware and the OS handles drawing to a monitor, or how to use a library to create windowed programs?
So, you can watch a traditional computer graphics course on YouTube or look for a computer engineering course or learn about shaders using OpenGL or use python and tkinter to learn making applications in a modern OS.
To do what you want (program graphics implementation "on the metal") you'll want OS and driver programming implementations, which is outside what I know and I'll leave it to others to suggest a path of learning. Perhaps Ben Eater has a video on it? Yup, "The world's worst video card" May…