u/Baemzzin r/GraphicsProgramming • Recommends
On “What's an acceptable way of doing an IBL environment maps generation during runtime?”
#globalillumination#thedivision#probes
555K subscribers • 66 videos on Hallway • Conference channel
Advanced. Deep dive for people who know the field.
29K views8 years ago3 recommendations
Graphics and audioGame developmentRenderingBuilding a game engine
Nikolay Stefanov describes the dynamic, probe-based global illumination system developed for Tom Clancy's The Division.
In this 2016 GDC talk, Ubisoft's Nikolay Stefanov describes the dynamic global illumination system that Ubisoft Massive created for "Tom Clancy's The Division. Register for GDC: ubm.io/2gk5KTU Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.In this 2016 GDC talk, Ubisoft's Nikolay Stefanov describes the dynamic global illumination system that Ubisoft Massive created for "Tom Clancy's The Division."What people say. Recommended by graphics programmers as an excellent reference for runtime global illumination and probe-based lighting techniques.
u/Baemzzin r/GraphicsProgramming • Recommends
On “What's an acceptable way of doing an IBL environment maps generation during runtime?”
u/shadowndacornerin r/GraphicsProgramming • Recommends
On “Global illumination question”
u/HaskellHystericMonadin r/GraphicsProgramming • Recommends
On “Is it possible to do real-time global illumination without raytracing?”
u/shadowndacornerin r/GraphicsProgramming • Recommends
On “Global Ilumination in very specific conditions. Looking for ideas.”