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On “Hacking Super Mario World to Warp to the Credits [video]”
#sethbling#supermarioworld#arbitrarycodeexecution
1.9M subscribers • 5 videos on Hallway
Advanced. Deep dive for people who know the field.
4.3M views11 years ago2 recommendations
Game developmentSystems programmingRetro games and consolesGame programming
SethBling demonstrates and explains the first-ever human-executable credits warp on a real SNES console using precise pixel-perfect positioning glitches.
I've achieved the first ever SMW "credits warp" on a SNES console -- a glitch which plays the end credits without actually defeating Bowser. Leaderboard: speedrun.com/smw#0_Exit Pixel-perfect Location Album: imgur.com/a/eLztp#0 Credits Warp Helper ROMHack: github.com/CodyWalker/CreditsWarpHelper Credits Warp Display LUA Script for BizHawk: pastebin.com/EBXn0BAi SethBling Twitter: twitter.com/sethbling SethBling Twitch: twitch.tv/sethbling SethBling Facebook: facebook.com/sethbling SethBling Website: sethbling.com SethBling Shirts: sethbling.spreadshirt.com Suggest Ideas: reddit.com/r/SethBlingSuggestions Music at the end is Cipher by Kevin MacLeodWhat people say. Highly recommended as a mind-blowing demonstration of arbitrary code execution and glitch exploitation in retro gaming.
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