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#nes#supermariobros3#assembly

Super Mario Bros. 3 - Extended 1up Sound

Retro Game Mechanics Explained

254K subscribers • 11 videos on Hallway

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  • Recommended by 2 people: 2 in engineering communities.
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

1M views7 years ago2 recommendations

Game developmentHistory and cultureRetro games and consolesGame programming

An explanation of the assembly code and memory mechanics behind the extended 1up sound glitch in Super Mario Bros. 3.

Ever wondered where RGME got its jingle from? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): discord.rgmechex.com PATRONS Special thanks go out to my patrons! Including: Matthew Mahorney, F. Murmel, Ange Albertini, Avi Drissman, Mike Gerow, Larry Koubiak, Joshua Goyder, Tina Wuest, Owen Christensen, Gynvael, Alec Johnson, FFVIMan, Chris Margroff, Brandan Lennox, Nik, Jason Hughes, Diamond Ice, Chris Post, Cypher Signal, Shannon Potter, Rupix, Gabe S, krivx, Walter Huf, Pixy011, David Spalding, Acceleration Shark, David Johnson, Gary Fenstamaker, Rory Kelly, Seth Tierney, Stephen1704, 333Rich333, Glenn Sugden NPC, Jordan Wiens, Alex Yancey, David Mazarro, Steven, LiraNuna, null, Ryan, Corey Ogburn, Martin Trozell, Scott Harper, Garret Kelly, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Xander, 4F Panda, Max Roncace, David, A Sentient JDAM, Brian Henriquez, Travis Nellor, Zach Hugethanks, Buddy, Mikely Whiplash, Yakov, Joseph M, Oxygen Chen, Ankou, Israel Jacquez, RetroReversing.com, yuriks, Chris Apple, Ceres, Nicholas, Jeremiah, jesugtz, Chris Roy, Chris Connett, Mark, Matthew, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Xkeeper, Bjoern Hansen, ers35, Daniel Bernard (ReckedCat), Vier Ladair, Bwangry, Jared Johnstone, Phil Clayburn, zephyrin, Kit Spindler, Avi Finkel, Johnathan Roatch, Jeremy Wright, newnintendo64, Brandon, Matt Shepard, Felix Freiberger, Sypwn, & William Thomas!

Why it's here

2 people recommend this

What people say. Highly recommended for its fascinating and clear breakdown of retro game assembly bugs and memory mechanics.

Moments people linked to

u/swordglowsbluein r/programming • Recommends

On “Coding Adventure: Portals”

I'll happily second RGME, his video on the SMB3 extended 1up sound glitch absolutely blew my mind. I only wish he uploaded more often.

u/Pokechu22in r/programming • Recommends

On “Color Math - Super Nintendo Entertainment System Features Pt. 03b”

This isn't my video, so I don't know how you would know that, especially since _I_ didn't say it :P (I just find the series interesting, though it seems like /r/programming didn't find this one as interesting as some of the others... I guess since it has more dependencies on the rest, maybe.) You might have seen something else in the series before (or another one of Retro Game Mechanics Explained's videos, such as the one on the extended 1-up sound in super mario bros. 3 that was posted here a while back). Or it's just because it's a common YouTube thing. I can't say.

u/lunchlady55in r/programming • Mentions

On “Super Mario Bros. 3 - Extended 1up Sound”

For everyone who ain't got time for that: Link to 10 second explanation
17View on Reddit

u/darderpin r/programming • Mentions

On “Super Mario Bros. 3 - Extended 1up Sound”

He has a TLDW in the video itself
1View on Reddit