Skip to content
0:00 / 0:00

#checkerboardrendering#darksouls#upscaling

Pursche Vennstrom - Checkerboard rendering in Dark Souls: Remastered

Digital Dragons

10K subscribers • 3 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Pursche Vennstrom
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Advanced. Deep dive for people who know the field.

6.3K views7 years ago1 recommendation

Graphics and audioGame developmentRenderingGame programming

Pursche Vennstrom explains the history, implementation, and performance of checkerboard rendering and upscaling techniques in Dark Souls: Remastered.

Speech description The talk will start off by briefly going over the history of advanced upscaling techniques like interlacing with reconstruction and checkerboarding. After this we will go into details of how checkerboard rendering works and is implemented with examples from Dark Souls: Remastered. We will discuss the quality and performance compared to native resolutions and talk about the current limitations and future improvements.

Why it's here

1 person recommends this

What people say. Recommended as a detailed technical breakdown of checkerboard rendering implementation in a major game.

u/Mpurin r/GraphicsProgramming • Recommends

Checkerboard Rendering in Dark Souls: Remastered