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On “Nintendo's secretive creative process”
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Game developmentSoftware designGame designGame programming
Mark Brown analyzes Nintendo's game design philosophy of perfecting a core toy-like mechanic before building the rest of the game.
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 In this episode I talk about Nintendo's method of making games, which helps this Japanese developer stand out from most other studios. === Sources and Resources === Miyamoto on core concepts, time, and ambition - shmuplations.com/mario64/ Gunpei Yokoi and replacing the character with a dot - shmuplations.com/yokoi/ A focus on jumping action - 1up.com/news/super-mario-bros-25th-miyamoto Luigi's Mansion is a game about using the vacuum - uk.ign.com/articles/2013/04/02/toad-is-zelda-the-untold-stor… Pikmin's simple basic action - techland.time.com/2013/06/18/shigeru-miyamoto-apologizes-for… Why Nintendo won't make a new F-Zero game - nintendolife.com/news/2012/11/miyamoto_puzzled_as_to_why_any… Miyamoto and form follows function - iwataasks.nintendo.com/interviews/#/wii/super_mario_galaxy/3… Matching aesthetics to mechanics in Splatoon - nintendo.co.uk/News/2016/October/Learn-all-about-Splatoon-s-… Splatoon's evolving character design - iwataasks.nintendo.com/interviews/#/wiiu/splatoon/0/0 Super Mario Sunshine's tropical island influence - gamecubicle.com/interview-super_mario_sunshine.htm Zelda's story brings out the gameplay - nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii/Iwata-Asks-The-Lege… Ocarina of Time's time travelling story - zeldadungeon.net/wiki/Interview:Iwata_Asks:_Ocarina_of_Time_…(Original_Development_Staff_-_Part_1) A Link Between Worlds' strange artist enemy - nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-A-L… Miyamoto admires Portal - mtv.com/news/2457976/shigeru-miyamoto-punchout-mario-zelda-p… Additional research via Shmuplations - shmuplations.com/ Iwata Asks (US) - iwataasks.nintendo.com/ Iwata Asks (UK) - nintendo.co.uk/Iwata-Asks/Iwata-Asks-525945.html Further reading / viewing Game/Show: "Super Mario's Hidden Language" youtu.be/P5laF4uVSVg Really Freakin' Clever: "Yoshi's Island" youtu.be/ptAExMfYFVE === Chapters === - Intro - Building Around a Mechanic - Adding a Twist - Form Follows Function - Aesthetics and Story - === Games Shown === The Order: 1886 (2015) Quantum Break (2016) The Evil Within (2014) Dark Souls III (2016) Civilization VI (2016) No Man's Sky (2016) Call of Duty: Infinite Warfare (2016) Captain Toad: Treasure Tracker (2014) Splatoon (2015) Super Mario 3D World (2013) Luigi's Mansion (2001) Pikmin 3 (2013) Super Mario WWhat people say. Highly recommended by game developers and designers as an excellent explanation of mechanic-first game design.
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