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Dreamscaper: Killer Combat on an Indie Budget

GDC Festival of Gaming

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YouTube
  • One of the most-watched uploads on GDC, a conference or university channel Hallway lists. Nobody has recommended it in the communities yet, so it ranks below community picks.
  • Presented by Ian Cofino, Afterburner Studios

Intermediate. Assumes working knowledge.

91K views4 years ago

Game developmentGame designGame programming

Ian Cofino walks through the design, feel, and workflow needed to create a satisfying combat system on an indie budget.

In this GDC 2022 session, Afterburner Studios’ Ian Cofino walks through the process of creating a satisfying combat system on a small, indie team—focusing on the design, feel and workflow needed to achieve success. Head to GDC Vault (gdcvault.com) for the latest video-on-demand sessions from GDC 2022—with several GDC videos available to watch for free! Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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GDC is on Hallway's list of conference and university channels, and this upload is one of its most-watched talks or lectures. Nobody has recommended it in the communities yet, so it ranks below community picks.