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Bringing Hell to Life: AI and Full Body Animation in DOOM
555K subscribers • 66 videos on Hallway • Conference channel
Intermediate. Assumes working knowledge.
80K views8 years ago2 recommendations
Game developmentGraphics and audioGame programmingRenderingUnity, Unreal and Godot
Jake Campbell explains the animation and AI techniques used to bring the monsters of DOOM to life in a modern game engine.
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environment. Register for GDC: ubm.io/2gk5KTU Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Recommended as an insightful look into real-time 3D animation and simulation techniques used in modern game development.
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