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Godot 2020 Year in Review: New Features for Godot 4.0 and 3.2.x

Godot Engine

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81K views5 years ago1 recommendation

Game developmentGraphics and audioUnity, Unreal and GodotRendering

Godot Engine showcases upcoming features for Godot 4.0 and 3.2.x, including Vulkan 3D rendering and new 2D lighting.

godotengine.org Speed up Godot development by supporting us on Patreon! patreon.com/godotengine Showcase of new and outstanding features coming to Godot 4.0 and 3.2.x: - Brand new, feature-packed Vulkan 3D renderer for 4.0: - New global illumination features: GIProbe, SDFGI, GPU-based lightmapper. - New exponential fog with aerial perspective option. - Real-time volumetric fog. - Light projectors and real-time decals. - Global and per-instance shader uniforms (for effects like wind). - New 2D rendering features: - 2D directional lights and specular lighting for 2D lights. - Signed distance field for special effects, usable in shaders (2D global illumination). - CanvasGroup for grouped opacity changes. - Easy clipping using the CanvasItem clipping feature (without relying on lights). - Improved 3D features for 3.2.x (FXAA, debanding, infinite editor grid). - Lots of optimizations (2D batching, 3D level of detail, improved culling, …). - Rewritten GDScript with new features (annotations, `await`, `super()`, local-scope `const`, …). - Improved C# support (iOS, HTML5, official add-ons for Visual Studio Code and Visual Studio). - Full support for right-to-left typesetting and complex scripts (Arabic, Hebrew, …). - Godot editor running in a Web browser using HTML5 + WebAssembly. - Improved HTML5 support: - Threads for parallel computation and lower audio latency. - GDNative support. - Performance and file size optimizations thanks to link-time optimization. - Many, many more features! Recorded and edited by Hugo Locurcio using OBS and Olive. Some demos use PBR materials by cgbookcase.com. Music: “Go Go Go!” by Hubert Lamontagne (soundcloud.com/madbr)

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Godot 2020 Year in Review: New Features for Godot 4.0 and 3.2.x