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#voxel#greedymeshing#optimization

I Optimised My Game Engine Up To 12000 FPS

Vercidium

135K subscribers • 1 video on Hallway

YouTube
  • Recommended by 2 people: 2 in engineering communities.
  • Presented by Vercidium
  • Linked in the descriptionvercidium-patreon/meshing

Intermediate. Assumes working knowledge.

1.2M views2 years ago2 recommendations

Game developmentGraphics and audioPerformance and optimizationUnity, Unreal and GodotRendering

Vercidium explains four key optimizations used to drastically improve the rendering performance and frame rate of a custom voxel game engine.

The source code and demos are available here: patreon.com/vercidium The greedy meshing algorithm is available here: github.com/vercidium-patreon/meshing I spent the past 6 years creating a game engine, and I've been shocked at the things that can make or break performance. I put together 4 simple optimisations that you can use to make your games run much quicker. The music is Saturation, Spectrum, Shadows Azure and Chroma-quay by Disjoint Square disjointsquare.bandcamp.com Timestamps Intro Massive Meshes Tiny Triangles Particle Perfection Dont Talk So Much Limit Breaker The Finals Optimise Further #gamedev #gamedevelopment #gameengine

Why it's here

2 people recommend this

What people say. Recommended for its practical insights into voxel rendering and game engine optimization techniques.

u/KenBenTheRenHenin r/gameenginedevs • Recommends

Voxel game ideas/techniques that blow my mind. link to this video ------ link to this video

u/TomClabaultin r/GraphicsProgramming • Recommends

Voxel rendering optimization --- Vercidium - I Rebuilt My Engine To Optimise This Properly