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Programming languagesGraphics and audioRustGame programmingRendering
Raph Levien presents a data-oriented approach to building a native GUI framework in Rust for the Xi Editor.
This video was recorded during the Bay Area Rust Meetup in San Francisco, CA, USA on June 28, 2018. meetup.com/Rust-Bay-Area/events/251073767/ Raph Levien presented an overview of his new framework for creating a GUI in Rust. He uses data oriented design principles and ideas derived from entity component systems in order to create a native-looking GUI for Xi Editor. This talk explores this approach as well as potential alternatives and discusses the pros and cons of each. Talk written and presented by: Raph Levien (twitter.com/raphlinus)What people say. Highly recommended as a foundational talk on applying data-oriented design and ECS concepts to GUI architecture in Rust.
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