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Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming

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  • Recommended by 3 people: 3 on Hacker News.
  • Presented by David Santiago, Insomniac Games
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

88K views7 years ago3 recommendations

Game developmentGraphics and audioUnity, Unreal and GodotBuilding a game engineGame design

David Santiago describes the procedural generation pipeline and systems used to build the open world of Manhattan for Spider-Man.

In this GDC 2019 session, Insomniac Games' David Santiago describes the open world pipeline of 'Marvel's Spider-Man' and how each procedural system was originally designed to support iterations, and dependencies. Register for GDC: ubm.io/2yWXW38 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Why it's here

3 people recommend this

What people say. Highly recommended as an outstanding presentation on modern procedural world generation techniques in AAA game development.

cptcobalton Hacker News • Recommends

On “GTA 6 Confirmed”

There's a great talk about Procedurally Generating Manhattan for Spiderman that's worth watching and covers things like this: link to this video If you think this is interesting, all of the Spiderman GDC talks by the various staff of Insomniac Games are S-Tier.

drchewbaccaon Hacker News • Recommends

On “DeepMind Can Now Beat Us at Multiplayer Games, Too”

…y cheap to make more content. So back to your point: I think this is where we will see AI more in game dev, it will be as smart tools to empower creators to make stuff more easily. I don't think the AI will make the game, I think it will assist the humans with the creation of it. Here is a talk about Spiderman and how much proc gen they used there link to this video…

rayalezon Hacker News • Recommends

On “Procedural content generation: creating a universe (2015)”

Somewhat related(okay, not really, but still fun) - awesome talks about modern procedural generation techniques(with AI, Houdini, etc): How AI will change 3D industry link Procedural world generation for Far Cry link Procedurally generating Manhattan for Spider Man link to this video Mindblowing talks by Anastasia Opara (using cool math, deep learning, and a lot of creativity to create crazy cool stuff) link Procedurally generating 3D landscape in Houdini (a little tutorial I have made, can't resist sharing) link

rayalezon Hacker News • Recommends

On “One Page Dungeon Generator”

…a world map generator(by different author): link and this amazing tutorial on generating maps: link ---- Also, kinda relevant - awesome talks about modern procedural generation techniques(with AI, Houdini, etc): How AI will change 3D industry link Procedural world generation for Far Cry link Procedurally generating Manhattan for Spider Man link to this video Mindblowing talks by Anastasia Opara (using cool math, deep learning, and a lot of creativity to create crazy cool stuff) link She is the author of the most impressive procedural generation project I've ever seen: link ---- Also, I myself have made a little tutorial about procedurally generating a 3D landscape in Houdini: link…