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#proceduralgeneration#spider-man#insomniacgames
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Intermediate. Assumes working knowledge.
88K views7 years ago3 recommendations
Game developmentGraphics and audioUnity, Unreal and GodotBuilding a game engineGame design
David Santiago describes the procedural generation pipeline and systems used to build the open world of Manhattan for Spider-Man.
In this GDC 2019 session, Insomniac Games' David Santiago describes the open world pipeline of 'Marvel's Spider-Man' and how each procedural system was originally designed to support iterations, and dependencies. Register for GDC: ubm.io/2yWXW38 Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Highly recommended as an outstanding presentation on modern procedural world generation techniques in AAA game development.
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