Skip to content
0:00 / 0:00

#differenceofgaussians#edgedetection#post-processing

This is the Difference of Gaussians

Acerola

314K subscribers • 11 videos on Hallway

YouTube

Intermediate. Assumes working knowledge.

311K views3 years ago1 recommendation

Graphics and audioRenderingCreative coding

Garrett Gunnell explains how to achieve stylized edge lines in image processing using the Difference of Gaussians technique.

In the realm of image based edge detection, aesthetically pleasing edges are hard to come by. But, what if we could get stylized edge lines by just blurring our image twice? Download my GShade shader pack! github.com/GarrettGunnell/AcerolaFX/wiki Patreon: patreon.com/acerola_t Twitter: twitter.com/Acerola_t Twitch: twitch.tv/acerola_t Code: github.com/GarrettGunnell/Post-Processing/tree/main/Assets/E… Join My Discord Server! discord.gg/FxGQvbfm6Y References: users.cs.northwestern.edu/~sco590/winnemoeller-cag2012.pdf Music: Sandgem Town (Day) - Pokemon Diamond OST Joy - Persona 3 During The Test - Persona 3 Afternoon Break - Persona 3 This Mysterious Feeling - Persona 3 Muscle Blues - Persona 4 Like A Dream Come True - Persona 4 Soft Oversight - Sonny Boy OST Summer Storm - Sonny Boy OST ソウとセイジ - Sonny Boy OST arrow in thumbnail drawn by thlurp Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #graphics #gamedev #unity3d #graphics #shaders

Why it's here

1 person recommends this

What people say. Recommended as a starting point for beginners looking to understand edge detection and stylized rendering.

u/warampedin r/GraphicsProgramming • Recommends

On “how to recreate this as a beginner ”

Your goal is pretty far beyond beginner level, but this specific effect is "just" some edge detection with noise, and a lot of hand tuning of parameters. You may want to watch this to start with: [video