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#manifoldgarden#siggraph#non-photorealisticrendering

(SIGGRAPH 2020) That's a wrap: a Manifold Garden Rendering Retrospective

Arthur Brussee

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  • Presented by Arthur Brussee
  • Linked in the descriptionSlides on Google SlidesPaper on dl.acm.org
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Advanced. Deep dive for people who know the field.

8.9K views6 years ago1 recommendation

Graphics and audioGame developmentRenderingGame programming

Arthur Brussee presents the rendering techniques, portal systems, and edge detection used to build the non-Euclidean game Manifold Garden.

Public version of talk held at SIGGRAPH 2020, check out Manifold Garden over at manifold.garden :) The slides can be found here: docs.google.com/presentation/d/166oOh7IS1uV_4mKzer_kVdBysAch… There's a few extra notes here: docs.google.com/document/d/1EcPQ2v7fAHhrHjnwMjJnL4Ijx5tQO4Sq… Acm listing: dl.acm.org/doi/fullHtml/10.1145/3388767.3407385 (who has this stuff behind a paywall?? grrr) Introduction Wrapped Rendering Portals Portals Edges Performance Configuration Takeaways References

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What people say. Recommended as a reference for non-photorealistic rendering, edge detection, and portal rendering techniques.

u/Nallebeornin r/GraphicsProgramming • Recommends

Bachelor's thesis on imitating line art with non-photorealistic rendering Hello! I'm currently doing my Bachelor's thesis project at the University of Skövde, Sweden. I'm in their programme on video game programming and chose to do my thesis project on graphics programming, exploring how to emulate inked line art with 3D rendering. https://preview.redd.it/fejiohgkvmx81.png?width=1920&format=png&auto=webp&s=f5624bc1bd2f9969d8ac17927aa6ea82e671a241 If you have 10 minutes or so to spare, I would greatly appreciate if a few people could help me out as research participants. You'll get to download a small prototype (for Windows) that renders a 3D scene you can move around in, and then take a s…