Skip to content
0:00 / 0:00

#diablo#devilutionx#reverseengineering

How Diablo was completely Reverse Engineered without Source Code | MVG

Modern Vintage Gamer

942K subscribers • 9 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Modern Vintage Gamer
  • Linked in the descriptiondiasurgical/devilutionXlantus/devilution-nx
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

1.9M views7 years ago1 recommendation

SecurityGame developmentReverse engineeringGame programmingOpen source

Modern Vintage Gamer explains how developers reverse engineered the original Diablo game to create the open-source DevilutionX project.

In 1996 Blizzard Entertainment released Diablo, an Action RPG that sold over 2.5 million copies and defined a genre. In 2018 a developer known as GalaXyHaXz almost completely reverse engineered the code in 4 months and released it as open source. How was this accomplished? Find out in this episode ! ► Consider supporting me - patreon.com/ModernVintageGamer Links ► DevilutionX (Open Source Diablo) github.com/diasurgical/devilutionX ► My Nintendo Switch Port - github.com/lantus/devilution-nx Social Media Links : ► Check me out on Facebook : facebook.com/ModernVintageGamer ► BandCamp : modernvintagegamer.bandcamp.com/ ► The Real MVP Podcast : player.fm/series/the-real-mvp ► Follow me on Twitter : twitter.com/ModernVintageG #Diablo #OpenSource #DontYouHavePhones

Why it's here

1 person recommends this

What people say. Recommended as a fascinating look at the reverse engineering process behind recreating Diablo's source code.

u/Daellin r/programming • Recommends

On “GitHub - OpenDiablo2/OpenDiablo2: An open source re-implementation of Diablo 2”

semi related: How Diablo was completely Reverse Engineered without Source Code Just cut to the point (6:48)