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#control#remedyentertainment#visualeffects

Control - Breaking Down Real-Time Visual Effects

Control Remedy

31K subscribers • 1 video on Hallway

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  • Recommended by 1 person: 1 in engineering communities.
  • Made by the vendor. The company whose product it covers made or sponsored it.
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

46K views6 years ago1 recommendation

Graphics and audioGame developmentRenderingUnity, Unreal and GodotBuilding a game engine

Remedy Entertainment demonstrates the reactive environments, dynamic destruction, and real-time visual effects used in the game Control.

Check out how Remedy's award-winning visual effects team pulled off some of the stunning stuff in Control, winner of the 2020 Visual Effects Society Award for Outstanding Visual Effects in a Real-Time Project. This video contains a detailed breakdown of reactive environments and dynamic destruction, which are some of the key visual elements in Control. Enjoy!

Why it's here

1 person recommends this

What people say. Recommended as a great reference for real-time visual effects and reprojection post-processing techniques.

u/CakeWasTakenin r/GraphicsProgramming • Recommends

On “What's a fun effect to implement in max 3 days?”

It was in a game engine so idk if this qualifies but implementing any reprojection post process effect is always fun! I spent around 3 days figuring out the Hiss effect from Control: link to this video