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#nes#supermariobros#assembly

New Discovery for Minus World in Super Mario Bros! - Behind the Code

Displaced Gamers

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Intermediate. Assumes working knowledge.

269K views4 years ago1 recommendation

Game developmentHistory and cultureRetro games and consolesGame programming

An analysis of the assembly code behind the Super Mario Bros Minus World bug and how the warp zones were intended to work.

An odd instruction in the code has been analyzed, and it appears the Warp Zones do not work in the way they were designed. Let's fix the Minus World bugs! If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - patreon.com/displacedgamers Twitter: twitter.com/DisplacedGamers Facebook: facebook.com/DisplacedGamers/ Instagram: instagram.com/displacedgamers/ Music by: youtube.com/user/HariboOSX youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw Introduction How a Mario Level is built SMB Utility (Level Editor) Objects and Enemies for Minus World Analysis with Emulation Scroll Lock/Unlock Fix Pipe Trio Fix Outro #NES #Mario #MinusWorld

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1 person recommends this

What people say. Recommended for its detailed assembly-level analysis of a famous retro gaming bug.

u/rolfrin r/ReverseEngineering • Recommends

New Discovery for Minus World in Super Mario Bros! - Behind the Code YouTube