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#fallout#memorymanagement#c

Fallout's Memory Model

Timothy Cain

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  • Recommended by 1 person: 1 on Lobsters.
  • Presented by Timothy Cain, co-creator of Fallout

Intermediate. Assumes working knowledge.

58K views1 year ago1 recommendation

Game developmentSystems programmingMemory managementGame programmingRetro games and consoles

Timothy Cain explains how the original Fallout game managed memory and the technical reasons behind those architectural decisions.

I talk about how Fallout handled memory and why we did it that way.

Why it's here

1 person recommends this

What people say. Recommended as a fascinating historical look at memory management constraints in classic game development.

kelon Lobsters • Recommends

Fallout's Memory Model