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- Recommended by 1 person: 1 on Lobsters.
- Presented by Timothy Cain, co-creator of Fallout
Intermediate. Assumes working knowledge.
58K views1 year ago1 recommendation
Game developmentSystems programmingMemory managementGame programmingRetro games and consoles
Timothy Cain explains how the original Fallout game managed memory and the technical reasons behind those architectural decisions.
I talk about how Fallout handled memory and why we did it that way.Why it's here
1 person recommends thisWhat people say. Recommended as a fascinating historical look at memory management constraints in classic game development.