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Developing a GameCube Game in 2023 (Devlog #1)
Dinglemancer
2.9K subscribers • 1 video on Hallway
- Recommended by 1 person: 1 in engineering communities.
Intermediate. Assumes working knowledge.
18K views3 years ago1 recommendation
Game developmentSystems programmingBuilding a game engineC++Retro games and consoles
A devlog showcasing Octave, a cross-platform C++ game engine running on GameCube, Wii, 3DS, and modern platforms using Vulkan.
A first look at the game I'm working on for GameCube! Octave is a cross-platform 3D game engine written in C++. GameCube and Wii use devkitPPC and libogc. 3DS uses devkitARM and libctru. Rendering is done using Vulkan on Windows and Linux. Physics/collision is powered by Bullet. Chapters: - Intro - Background - Gameplay Demo (Windows) - Multiplayer Demo - Editor Showcase - Wii Demo - 3DS Demo - GameCube Demo - OutroWhy it's here
1 person recommends thisWhat people say. Recommended as an impressive demonstration of cross-platform game engine development targeting retro consoles like the GameCube and Wii.