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#unrealengine#niagara#neighborgrid3d

From Beginner to Expert: Niagara's NeighborGrid3D

Ghislain Girardot

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  • Recommended by 1 person: 1 in engineering communities.
  • Presented by Ghislain Girardot
  • May be out of date. The tools, versions or practices it shows have likely moved on.

Intermediate. Assumes working knowledge.

20K views2 years ago1 recommendation

Graphics and audioGame developmentUnity, Unreal and GodotGPUs, shaders and CUDA

Ghislain Girardot demonstrates how to use and write HLSL for Niagara's NeighborGrid3D to implement GPU-based spatial hashing and particle collisions.

Files are available as a Tier 1 reward on my Patreon (BOIDS not included!): patreon.com/GhislainGir Twitter: twitter.com/GhislainGir Mastodon: @GhislainGir@mastodon.gamedev.place Intro NeighborGrid3D Interface: What For? System/Emitter Base Setup NeighborGrid3D Initialization MaxNeighborsPerCell Module Input Fill Grid Sim Stage Particle Index Randomness Fill Position Unit Space Transform Matrix Transform Matrix Module World Position Simulation To Unit Unit To Index Add Particle HLSL Fill HLSL Execution GPU_SIMULATION Fill Module Configuration Query Grid Sim Stage Setup Query Grid HLSL Cells For Loops Particles For Loop Index To Linear Particle Index Neighbor Particle Position Distance To Neighbor Collision Distance Resolve Collision Query Module Configuration Result Simulation Stage Iterations Debug View From Emitter To System Debug Emitter Debug Cell Init Debug Text Material Debug Cell Material Get & Send Debug Data Update Debug Cells Cell Color Debug View Conclusions Create Asset & Template Improving Visuals Velocity & Forces Material Light Upon Hit PBD Penetration Offset Issue Mass Restitution Add Particle HLSL Single For Loop Bounds Spatial Hash Grids Conclusion Outro Hope you'll like the video!

Why it's here

1 person recommends this

What people say. Recommended as a practical guide to implementing spatial hashing and collision detection on the GPU using Unreal Engine.

u/OptimisticMonkey2112in r/GraphicsProgramming • Recommends

On “Has anyone successfully implemented collision detection and resolution on the GPU using compute shaders or CUDA?”

Collision detection on the gpu is a broad topic - there are many different approaches. For example, Neighbor grid is extremely popular to implement on the gpu. It is basically a fast spacial hash. Here is an example in Unreal: [video Physx itself has optional CUDA support https://nvidia-omniverse.github.io/PhysX/physx/5.6.1/docs/GPURigidBodies.html . If you areinterested in cloth, avbd might be more what you are looking for https://graphics.cs.utah.edu/research/projects/avbd/