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#megaman#leveldesign#onboarding
2.8M subscribers • 1 video on Hallway
Beginner. No background in the topic needed.
15M views15 years ago3 recommendations
Game developmentSoftware designGame designGame programming
Arin Hanson analyzes how Mega Man X teaches players its mechanics naturally through level design without explicit tutorials.
Mega Man was a game that was so simple and yet so ahead of its time. It defined an entire genre and continues to be considered one of the best titles in video gaming history. But, does its spin-off sequel, Mega Man X fair so well?What people say. Engineers and designers frequently recommend this video as a masterclass in intuitive user onboarding and invisible tutorial design.
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