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Cursed Problems in Game Design
GDC Festival of Gaming
555K subscribers • 54 videos on Hallway • Conference channel
- One of the most-watched uploads on GDC, a conference or university channel Hallway lists. Nobody has recommended it in the communities yet, so it ranks below community picks.
- Presented by Alex Jaffe, Riot Games
- May be out of date. Uploaded 6 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
889K views6 years ago
Alex Jaffe presents a theory of cursed game design problems and explores four design paradigms to help developers face them.
In this 2019 GDC session, Riot Games' Alex Jaffe presents a theory of cursed game design problems and explores the four design paradigms that have helped developers face these problems and survive. Register for GDC: ubm.io/341ZiaZ Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.Why it's here
A top upload from a listed channelGDC is on Hallway's list of conference and university channels, and this upload is one of its most-watched talks or lectures. Nobody has recommended it in the communities yet, so it ranks below community picks.