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#raymarching#fractals#physicsengine

Marble Marcher - A Fractal Physics Game

CodeParade

510K subscribers • 3 videos on Hallway

YouTube
  • Recommended by 3 people: 2 on Hacker News and 1 in engineering communities.
  • A classic. People kept recommending it from 2019 to 2022.
  • Presented by CodeParade, game developer
  • Linked in the descriptionHackerPoet/MarbleMarcher
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

1.7M views7 years ago3 recommendations

Graphics and audioGame developmentRenderingUnity, Unreal and GodotGame programming

CodeParade showcases a game demo built with a custom fractal physics engine and fully procedural ray-marched rendering.

Marble Marcher is a video game demo that uses a fractal physics engine and fully procedural rendering to produce beautiful and unique gameplay unlike anything you've seen before. Download: codeparade.itch.io/marblemarcher Source Code: github.com/HackerPoet/MarbleMarcher Previous video about Ray Marching: youtube.com/watch?v=svLzmFuSBhk Speed-Running Discord: discord.gg/ZYAPWY6 If you like the things I do and want to support the channel: patreon.com/codeparade ko-fi.com/codeparade Music: Somber - PettyTheft SoundCloud: soundcloud.com/ppettytheftt BandCamp: ppettytheftt.bandcamp.com/ Twitter: twitter.com/ppettytheftt

Why it's here

3 people recommend this

What people say. Recommended by graphics and game developers as an impressive demonstration of real-time fractal rendering and procedural physics.

u/playaspecin r/GraphicsProgramming • Recommends

This guy made a video game out of his game engine that can render infinitely detailed fractals

gitgudon Hacker News • Recommends

On “Show HN: Fractal garden – realtime 3D fractal explorer in the browser”

This is incredible! If you like this you might also like 1 Marble Marcher , amazing how much detail can be rendered using fractals 1 link to this video (Video)

CyborgCabbageon Hacker News • Recommends

On “Ask HN: What piece of code/codebase blew your mind when you saw it?”

He has a YouTube channel as well: link Also you may like Marble Marcher made by Code Parade, it's a game that uses a similar approach to rendering: link to this video

FrostKiwion Hacker News • Mentions

On “AAA – Analytical Anti-Aliasing”

True, this is something I struggled with writing and ended up with just a small note commenting that this is not widely applicable. Will clarify more in coming posts. It's all incredibly context specific. The reason for this order, is that you can very much can use all these approaches (SSAA, FXAA, MSAA etc.) for rendering simpler shapes and HUDs. So going through them, where these approaches break down and when it does make sense to go the extra mile with SDFs. Still, non-standard rendering approaches are very much a thing 1 and I could see setups like 2 be used in scientific particle visualizations. 1 link to this video 2 link