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#worldofwarcraft#foldingideas#theorycrafting

Why It's Rude to Suck at Warcraft

Folding Ideas

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YouTube
  • Recommended by 3 people: 3 on Hacker News.
  • Presented by Dan Olson, video essayist
  • An opinion. It argues one side of a question engineers disagree on.

Beginner. No background in the topic needed.

3.9M views3 years ago3 recommendations

Game developmentGame design

Dan Olson explores how World of Warcraft's raiding culture shifted from casual play to hyper-optimized theorycrafting and mandatory wikis.

You enter a bright new digital world, exited to explore and hyped just to enjoy the vibe. Ten months later you're yelling at someone for standing in fire. What changed? Produced by Dan Olson Written by Nathan Landel and Dan Olson Choice's channel - youtube.com/c/Choice_au Bibliography A Reports/Books/Articles Ask, Kristine, ‘The Value of Calculations: The Coproduction of Theorycraft and Player Practices’ (2016) 36(3) Bulletin of Science, Technology & Society 190. Boellstroff, Tom, Coming of Age in Second Life: An Anthropologist Explores the Virtually Human (Princeton University Press, 2008) Chen, Mark, ‘Leet Noobs: Expertise and Collaboration in a World of Warcraft Player Group as Distributed Sociomaterial Practice’ (PhD Thesis, University of Washington, 2010) [Not: College of Education]. Consalvo, Mia, Cheating: Gaining Advantage in Videogames (MIT Press, 2007) 28. Egliston, Benjamin, ‘Play to Win: How competitive modes of play have influenced cultural practices in digital games’ (Honours Thesis, University of Sydney 2013) [Not: School of Art, Communication and English] 24. Genette, Gérard, Paratexts: Thresholds of Interpretation (Cambridge University Press, 1997). Glas, René, Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft (Amsterdam University Press, 2013). Golub, Alex, ‘Being in the World (Of Warcraft): Raiding, Realism, and Knowledge Production in a Massively Multiplayer Online Game’ (2010) 83(1) Anthropological Quarterly 17. Iser, Wolfgang, The Fictive and the Imaginary: Charting Literary Anthropology (Johns Hopkins University Press, 1993) Lehdonvirta, Vili and Edward Castronova, Virtual Economies: Design and Analysis (The MIT Press, 2014). McArthur, Victoria et al, ‘Knowing, Not Doing: Modalities of Gameplay Expertise in World of Warcraft Addons’ in CHI ’12 Extended Abstracts on Human Factors in Computing Systems (ACM, 2012) 101. Prax, Patrick, ‘Co-Creative Interface Development in MMORPGs - the Case of World of Warcraft Add-Ons’ (2012) 4(1) Journal of Gaming & Virtual Worlds 3. Skare, Roswitha, ‘Paratext’ (2020) 47(6) Knowledge Organization 511. Skare, Roswitha, ‘The paratext of digital documents’ (2021) 77(2) Journal of Documentation 449. Steinkuehler, Constance, ‘The Mangle of Play’ (2006) 1(3) Games and Culture 199. Taylor, T.L, ‘Does WoW Change Everything?: How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause’ (2006) 1(4) Games and Culture 318. Taylor, T.L, ‘The Assemblage of Play’ (2009) 4(4) Games and Culture 331. Taylor, T.L, Play Between Worlds: Exploring Online Game Culture (MIT Press, 2006). B Other Crusader3455, ‘MIESTRO DOES A LEGIT 2v3 AT 2500 CR’ (YouTube, 30 August 2022) AzAMOus, ‘It’s 2922 and You Enter Utgarde Keep’ (YouTube, 29 September 2022) Mark Chen, ‘Mark Chen presenting Leet Noobs 10 years later’ (YouTube, 12 March 2021) pcgamesn.com/world-of-warcraft/wow-legion-max-camera-distanc… Crowdfunding: patreon.co

Why it's here

3 people recommend this

What people say. Highly recommended as a brilliant analysis of how optimization and theorycrafting changed the social dynamics of online gaming.

a13oon Hacker News • Recommends

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You might enjoy this citizen science dive into the relationship between WoW and wikis, titled "Why It's Rude to Suck at Warcraft". One of the premises is that wikis are required reading; because if you aren't min/maxing, you're breaking the social contract with your guildmates. It's a totally emergent and novel way for a game to become 'unplayable'! link to this video

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On “OnlyFangs has made 'World of Warcraft' into Twitch's best soap opera”

…o suck at World of Warcraft" is worth the watch. It talks about how raiding has changed from a fun thing that people used to do in vanilla WoW, where a guild of 40 people would put up with the weird gnome in the guild who wouldn't wear boots, to a hyper competitive pseudo-esport where players stopped tolerating that gnome player over a decade ago. link to this video ¹ trying not to sound too preachy, I personally love the "get good and keep improving yourself" aspect about WoW, and it's why I push in the game's rated arena brackets each season.…

AlexandrBon Hacker News • Mentions

On “Valve bans 40k accounts after laying a trap for cheaters in Dota 2”

One of the things that drove me nuts about Overwatch 1 was the common demand from other players that you employ the pro-league meta when playing even at the lowest levels. A lot of players seem to imagine themselves as the next Ninja (or the Overwatch equivalent) in training and playing multiplayer in that environment is not much fun. See also this video about why it's considered rude to suck at WoW: link to this video

dbg31415on Hacker News • Mentions

On “Valve permabans 40,000+ dota2 accounts using honeypot patch”

I remember this... "Why It's Rude to Suck at Warcraft" and I feel like a lot of people want to be good so they cheat... they want to not be seen as bad, or a drag on their team. But yeah... DotA, and League of Legends... some of the most toxic games out there. No community to speak of, just a bunch of sweaty try-hards who probably don't get out around humans enough since they're too busy playing these games. It's rough. link to this video