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#doom#idsoftware#gamephysics

Explosions

decino

233K subscribers • 2 videos on Hallway

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Intermediate. Assumes working knowledge.

721K views5 years ago1 recommendation

Game developmentGraphics and audioGame programmingRetro games and consolesAudio and DSP

An in-depth analysis of how explosions, damage calculations, and sound effects are programmed and rendered in the classic Doom engine.

Kaboom. Music used in order: Nukaland by Viscra Maelstrom Dark Groove by Alexander Brandon (from Jazz Jackrabbit 2) Wondering... by Doomkid and Lippeth Erecting the Black Tower by MegaSphere Rusty Bridge by Stuart Rynn Intro footage from A Visit to id Software (November 1993): youtube.com/watch?v=HpEBUV_g9vU .MID the way id did: youtube.com/watch?v=D16ysNmGt6o MegaSphere's music: megasphere.bandcamp.com/album/master-levels-for-doom-ii-25th… Classic DOOM's channel: youtube.com/channel/UCMLWffpooAXW_tJokr9_Wrw A1s's channel: youtube.com/channel/UC6xOLRnYRr-S2cXfuSLgDJw Patreon: patreon.com/decino

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Explosions in Doom