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#leveldesign#non-lineardesign#sandboxlevels

Designing Radically Non-Linear Single Player Levels

GDC Festival of Gaming

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YouTube
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  • Presented by Aubrey Serr, 12 East Games

Intermediate. Assumes working knowledge.

215K views5 years ago

Game developmentGame design

Aubrey Serr shares an overview of non-linear design techniques in single-player sandbox levels and how to adapt them.

In this 2019 GDC Level Design Workshop session, 12 East Games' Aubrey Serr shares an overview of non-linear design techniques in single player sandbox levels, the distinct value and challenges of very non-linear levels, and how how level designers can adapt these techniques to otherwise linear levels. Register for the all-digital GDC 2021: gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc… Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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