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Computational Design of Mechanical Characters

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Intermediate. Assumes working knowledge.

3.9M views13 years ago1 recommendation

Graphics and audioComputer scienceAlgorithmsRendering

Disney Research demonstrates an interactive system that automatically generates optimized mechanical gear trains from user-sketched motion curves.

We developed an interactive design system that allows non-expert users to create animated mechanical characters. Given an articulated character as input, the user iteratively creates an animation by sketching motion curves indicating how different parts of the character should move. For each motion curve, our framework creates an optimized mechanism that reproduces it as closely as possible. The resulting mechanisms are attached to the character and then connected to each other using gear trains, which are created in a semi-automated fashion. The mechanical assemblies generated with our system can be driven with a single input driver, such as a hand-operated crank or an electric motor, and they can be fabricated using rapid prototyping devices. We demonstrate the versatility of our approach by designing a wide range of mechanical characters, several of which we manufactured using 3D printing. While our pipeline is designed for characters driven by planar mechanisms, significant parts of it extend directly to non-planar mechanisms, allowing us to create characters with compelling 3D motions. Link to publication: studios.disneyresearch.com/2013/07/21/computational-design-o…

Why it's here

1 person recommends this

What people say. Recommended as a fascinating example of using computational algorithms to automate the design of complex physical mechanisms.

0-_-0on Hacker News • Recommends

On “Disney unveiled an animatronic robot with the same gaze as humans”

Here's a good Siggraph 2013 demo about "Computational Design of Mechanical Characters" from Disney: link to this video

dfbrownon Hacker News • Mentions

On “Five Hundred and Seven Mechanical Movements”

This reminded me of a recent paper on automatically designing animated mechanical characters. Some of these movements could be used to incorporate different kinds of animations into these characters. link to this video

downbootson Hacker News • Mentions

On “Expanding Racks [video]”

Is there a standard way to formally describe a mechanical machine? Similar to how a .obj file defines a 3d shape? Some standard way of describing piece types, interactions, properties, movement ranges, etc. Then one could have a computer use the format to learn/find interesting configurations based on a catalog like link especially if paired with simulation like done in this Disney research project using gears and linkages link to this video