hyperpalliumon Hacker News • Recommends
On “Id Software Programming Principles”
555K subscribers • 54 videos on Hallway • Conference channel
Intermediate. Assumes working knowledge.
165K views10 years ago1 recommendation
Game developmentHistory and cultureGame programmingHistory of computingRetro games and consoles
John Romero discusses the early days of id Software and the programming principles that enabled the creation of Doom and Quake.
In this 2016 GDC Europe talk, id Software co-founder and Doom co-creator John Romero discusses the company's early days and the programming principles that gave birth to games like Doom and Quake. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter twitter.com/Official_GDC Check out our Facebook page for GDC exclusives facebook.com/GameDevelopersConference Visit our site: ubm.io/2ctNvqZWhat people say. Highly recommended for its inspiring look at id Software's rapid iteration, development principles, and game history.
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