Skip to content
0:00 / 0:00

#vulkan#opengl#graphicsapi

Vulkanised 2026: Vulkan Now and Then (for Hobbyists)

Vulkan

7.1K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.

Intermediate. Assumes working knowledge.

4.7K views8 months ago1 recommendation

Graphics and audioSystems programmingGPUs, shaders and CUDAPerformance and optimization

An overview of how the Vulkan API has evolved since 2016 and why it is now much more accessible for hobbyists.

The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API, and provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. + All slides and videos from Vulkanised 2026 can be found on its event page: vulkan.org/events/vulkanised-2026 + Subscribe to the Vulkan Newsletter: khr.io/newsletter

Why it's here

1 person recommends this

What people say. Recommended as reassurance that modern Vulkan is highly accessible and a viable starting point for graphics programming.

u/SaschaWillemsin r/GraphicsProgramming • Recommends

On “Should i start learning Vulkan or stick with OpenGL for a while?”

Vulkan has changed a lot since it was released in 2016. In 2026 it's a lot easier to get into if you go with a recent Vulkan version, and if you're starting out with real time graphics IMO it's fine to start with Vulkan. And no, it doesn't take weeks or months to lean. If you know your programming language, you can get something drawn to the screen pretty quick. That's why I wrote https://www.howtovulkan.com/ in late 2025/early 2026. I also gave a talk on this year's Vulkanised event from using Vulkan as a hobbyist: [video