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#dithering#shader#unity

Feature Demo of Surface-Stable Fractal Dithering

runevision

27K subscribers • 3 videos on Hallway

YouTube

Intermediate. Assumes working knowledge.

126K views1 year ago1 recommendation

Graphics and audioGame developmentRenderingGame programming

Rune Skovbo Johansen demonstrates surface-stable fractal dithering, a new dithering technique designed for 3D games and shaders.

A feature demonstration of Surface-Stable Fractal Dithering, a new form of dithering I invented - synced to music for your viewing pleasure. Also see my explainer video of how it works: youtube.com/watch?v=HPqGaIMVuLs See the FAQ here for commonly asked questions: github.com/runevision/Dither3D/discussions/12 Find the shader source and example project here (environments shown in this video not included): github.com/runevision/Dither3D The environments are from my game Eye of the Temple: eyeofthetemple.com/ Find me on social media: bsky.app/profile/runevision.b... mastodon.gamedev.place/@runev... Music: "Sharp Edges" by half.cool

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1 person recommends this

What people say. Recommended as a showcase of a novel 3D-stable dithering technique for game development.

BenjaminRion Lobsters • Recommends

Feature Demo of Surface-Stable Fractal Dithering Previous discussion about the math behind it: https://lobste.rs/s/9ihbuh/surface_stable_fractal_dithering