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Feature Demo of Surface-Stable Fractal Dithering
Previous discussion about the math behind it: https://lobste.rs/s/9ihbuh/surface_stable_fractal_dithering
27K subscribers • 3 videos on Hallway
Intermediate. Assumes working knowledge.
126K views1 year ago1 recommendation
Graphics and audioGame developmentRenderingGame programming
Rune Skovbo Johansen demonstrates surface-stable fractal dithering, a new dithering technique designed for 3D games and shaders.
A feature demonstration of Surface-Stable Fractal Dithering, a new form of dithering I invented - synced to music for your viewing pleasure. Also see my explainer video of how it works: youtube.com/watch?v=HPqGaIMVuLs See the FAQ here for commonly asked questions: github.com/runevision/Dither3D/discussions/12 Find the shader source and example project here (environments shown in this video not included): github.com/runevision/Dither3D The environments are from my game Eye of the Temple: eyeofthetemple.com/ Find me on social media: bsky.app/profile/runevision.b... mastodon.gamedev.place/@runev... Music: "Sharp Edges" by half.coolWhat people say. Recommended as a showcase of a novel 3D-stable dithering technique for game development.
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