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#texturesynthesis#weathering#siggraph

Time Varying Textures | Two Minute Papers #78

Two Minute Papers

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  • Presented by Károly Zsolnai-Fehér

Beginner. No background in the topic needed.

7.1K views10 years ago1 recommendation

Graphics and audioRendering

Károly Zsolnai-Fehér explains a method for simulating how textures evolve and wear over time using a single input image.

This work simulates how textures evolve and wear over time by taking only one image as an input sample. _______________________________ The paper "Time-varying Weathering in Texture Space" is available here: math.tau.ac.il/~dcor/articles/2016/TW.pdf math.tau.ac.il/~dcor/pubs.html WE WOULD LIKE TO THANK OUR GENEROUS PATREON SUPPORTERS WHO MAKE TWO MINUTE PAPERS POSSIBLE: David Jaenisch, Sunil Kim, Julian Josephs, Daniel John Benton. patreon.com/TwoMinutePapers We also thank Experiment for sponsoring our series. - experiment.com/ Subscribe if you would like to see more of these! - youtube.com/subscription_center?add_user=keeroyz The thumbnail background image was created by David Flores (we have applied a blur effect to it) - flic.kr/p/9eaVRJ Splash screen/thumbnail design: Felícia Fehér - felicia.hu Károly Zsolnai-Fehér's links: Facebook → facebook.com/TwoMinutePapers/ Twitter → twitter.com/karoly_zsolnai Web → cg.tuwien.ac.at/~zsolnai/

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1 person recommends this

What people say. Recommended as an accessible explanation of a SIGGRAPH paper on synthesizing realistic weathering and wear on textures.

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