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Modernizing Rendering at Supercell

GDC Festival of Gaming

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  • Recommended by 2 people: 2 in engineering communities.

Advanced. Deep dive for people who know the field.

33K views3 years ago2 recommendations

Game developmentGraphics and audioUnity, Unreal and GodotRenderingPerformance and optimization

This GDC talk details the process of implementing a new core cross-platform rendering framework for Supercell's major games.

In this GDC 2023 talk, gain a view into the process of implementing a new core rendering framework at Supercell, and walk them through the steps of modifying their existing billion-dollar games, such as Clash of Clans, to use the new system. The all-virtual GDC Showcase is happening this June 27-29! For more information, be sure to visit our website and follow the #GDCShowcase hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Why it's here

2 people recommend this

What people say. Recommended as an insightful look into modernizing the rendering pipeline of massive, live mobile games.

u/mrnothing-in r/gameenginedevs • Recommends

Modernizing Rendering at Supercell (new cross plataform render engine)

u/corysamain r/GraphicsProgramming • Recommends

GDC - Modernizing Rendering at Supercell