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How to solve a maze using shaders - Shadron tutorial
Shadron
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- Recommended by 1 person: 1 on Lobsters.
- Presented by Viktor Chlumský
- Made by the vendor. The company whose product it covers made or sponsored it.
Intermediate. Assumes working knowledge.
19K views9 years ago1 recommendation
Graphics and audioGPUs, shaders and CUDACreative coding
Viktor Chlumský demonstrates how to solve a maze image using a GLSL fragment shader and a feedback buffer in Shadron.
This tutorial demonstrates how you can solve any maze in the form of a picture, using a GLSL shader, and a feedback buffer - a dynamic changing frame buffer, which allows sampling its previous state while rendering its new state. The process also produces a nice animation of the path being built as a side effect. Finished script: gist.github.com/Chlumsky/44d0dbecd6f263ddc8636e99fe267934 © Viktor Chlumský 2017 shadron.infoWhy it's here
1 person recommends thisWhat people say. Recommended as an interesting demonstration of using parallel shader execution and feedback buffers to solve pathfinding problems.